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A game by Dachsby
A hyper-realistic 3D experience where you connect with an AI-powered sex coach through natural conversation. Your words shape every moment — seduce, confide, explore. The story follows wherever the dialogue leads.
About the Game
After Hours Session puts you alone in a room with Margot — a sharp, perceptive coach who is genuinely there to help. Talk to her about whatever is on your mind. Your desires, your problems, your life. She listens, she responds, she remembers. And if you play your cards right, the session can go somewhere neither of you planned.
Margot is powered by an LLM. There is no dialogue tree — just a conversation that goes wherever you take it.
The game has pre-authored states, each with its own animations and story. Which ones you reach depends entirely on how you talk to her.
The AI runs entirely on your own PC. No subscription, no API fees — you pay nothing extra to use it.
Everything you say to Margot stays on your computer. The AI model runs directly on your own hardware — no cloud, no server, no third party ever sees your conversation. What happens in the session stays in the session.
Built in Unreal Engine using the latest rendering technology — crafted to feel as real as possible.
Made entirely by Dachsby — one person driven by a genuine love for real, authentic women and a desire to capture that feeling through AI.
Gallery
A glimpse into the world of After Hours Session.
System Requirements
The AI model runs locally on your machine — no internet required, but your hardware needs to carry the load.
The game uses approximately 7 GB of RAM when running. Make sure you have at least that much free before launching.
Download & Wishlist
Support development and get early access through Patreon,
or wishlist us on Steam.
Future Plans
I want to expand the core game mechanics beyond text input and make the connection feel more immediate, natural, and physically present.
A future update is planned to let players talk directly with the AI companion by voice, making conversations faster, more personal, and less dependent on typing.
I also want to explore VR interaction so players can experience scenes with stronger presence, more natural input, and a deeper sense of being in the room.
Stay in the Loop
Follow the Journey
SFW updates, dev logs, and sneak peeks across socials.